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Example client

-> -> Improvements to language bindings
 * A simple tutorial for Ayyi C clients.
 * It demonstrates how to connect to a server, obtain and modify a Song object,
 * and how to be notified of remote model changes.
 * It runs in a shell, and outputs only debugging information, though changes
 * will be visible in other connected clients.
 * For more advanced examples see the test/vala and model/test directories
#include <stdlib.h>
#include <gtk/gtk.h>
#include "model/ayyi_model.h"

static void on_new_part  (AMPart*);
static void on_connected ();

int main (int argc, char *argv[])
    // Initialise the Ayyi Model library.
    am__init (NULL);

    // Connect to the default Ayyi service.
    // Once connection is complete, execution continues in on_connected().
    am__connect_all(on_connected, NULL);

    g_main_loop_run (g_main_loop_new (NULL, 0));

    return EXIT_SUCCESS;

static void
on_connected(GError* error, gpointer user_data)
    if (error){
        dbg (0, "server connection failed. %s", error ? error->message : "");

    // We now have access to the Song object in shared memory
    // and can send and receive messages.

    // Add callbacks for server events.
    // In this example, the Parts 'add' signal will notify us when a new 
    // Part has been created, either by us, or another client.
    g_signal_connect(song->parts, "add", G_CALLBACK(on_new_part), NULL);


    // get the list of Parts in the current Song

    GList* parts = song->parts->list;
    if (!parts) return;

    // move the first Part 1 bar later

    AMPart* part = parts->data;
    AyyiSongPos position = part->start;

    // offset the position by 4 beats, 0 sub-beats, and 0 ticks
    ayyi_pos_add (&position, &(AyyiSongPos){4, 0, 0});

    // request that the part be moved to the new position
    am_part__move (part, &position, part->track, NULL, NULL);

static void
on_new_part(AMPart* new_part)
    printf("new part created on server: %s\n", new_part->name);

C++ version